IMPLEMENTASI WEB GAME EDUKASI BAHASA INDONESIA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI MI NURUL UMMAH SEKAR

Authors

  • Zuhad Zuhad Pendidikan Teknologi Informasi, IKIP PGRI Bojonegoro Author
  • Ahmad Kholiqul Amin Pendidikan Teknologi Informasi, IKIP PGRI Bojonegoro Author
  • Muhammad Rinov Cuhanazriansyah Pendidikan Teknologi Informasi, IKIP PGRI Bojonegoro Author
  • Julia Julia Pendidikan Teknologi Informasi, IKIP PGRI Bojonegoro Author
  • Luna Agustin Pendidikan Teknologi Informasi, IKIP PGRI Bojonegoro Author

Keywords:

Educational Web Games, Indonesian Language, Learning Media

Abstract

The development of digital technology has driven innovation in education, one of which is the use of educational games as interactive learning media. This study aims to determine the effectiveness of educational web games in improving the cognitive abilities of elementary school-aged children. The research method used is Research and Development (R&D) with the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The product developed is an educational web game with four main features: guessing words, anagrams, and word pairs. The trial was conducted on a limited basis with elementary school-aged children in the researcher's neighborhood. Research data was obtained through observation and documentation during the implementation process. The results of the study indicate that educational web games have a positive impact on children's cognitive abilities. The guessing words and word pairs feature helps improve language skills and memory, while the anagram feature helps improve children's concentration, accuracy, and analytical skills. In addition, the use of educational web games can also increase learning motivation, enthusiasm, and children's engagement during the learning process. Based on the results of the study, it can be concluded that educational web games are effective as interactive learning media in supporting the improvement of elementary school-aged children's cognitive abilities.

Downloads

Download data is not yet available.

References

Ade Rahayu. 2025. “Metode Penelitian Dan Pengembangan (R&D) : Pengertian, Jenis Dan Tahapan.” DIAJAR: Jurnal Pendidikan dan Pembelajaran 4(3): 459–70. doi:10.54259/diajar.v4i3.5092.

Berliana, Dinda, Isti Rusdiyani, and Cucu Atikah. 2024. “Game Edukasi Berbasis Canva Untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini.” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 8(1): 201–10. doi:10.31004/obsesi.v8i1.5913.

Cuhanazriansyah, M. R., Rochim, A. A., Ainindri, Q., Putri, R., Ferisca, S., & Mubarok, M. F. (2025). Gamifikasi dalam Pendidikan. NABA EDUKASI INDONESIA.

Cuhanazriansyah, M. R., Junarti, J., Amir, D. R., Hidayad, A. A., Irhadtanto, B., Mayasari, N., & Suriyah, P. (2026). PEMBERDAYAAN LITERASI ANAK DISABILITAS MELALUI KAMUS INTERAKTIF ADAPTIF: PROGRAM PENDAMPINGAN DI DESA SUMBANG, BOJONEGORO. Journal of Educational Research and Community Service, 2(2), 76-85.

Hasanah, Uswatun, and Gudnanto Gudnanto. 2023. “Pemanfaatan Game Edukasi Wordwall Untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini.” Khazanah Pendidikan 17(2): 73. doi:10.30595/jkp.v17i2.17650.

Humaida, Rifka Toyba, and Suyadi Suyadi. 2021. “Pengembangan Kognitif Anak Usia Dini Melalui Penggunaan Media Game Edukasi Digital Berbasis ICT.” Aulad: Journal on Early Childhood 4(2): 78–87. doi:10.31004/aulad.v4i2.98.

Ishak, Shahrul Affendi, Umi Azmah Hasran, and Rosseni Din. 2023. “Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance.” Education Sciences 13(2). doi:10.3390/educsci13020102.

Jannah, Faridahtul, Shofia Hattarina, and Dyah Ariyanti. 2023. “The Implementation of Educational Games as a Digital Learning Culture in Elementary School Learning.” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7(5): 5523–30. doi:10.31004/obsesi.v7i5.5127.

Mahmud Muhammad Sofwan. 2023. “Influence of Game-Based Learning in Mathematics Education on the Students.” Frontiers in Psychology Volume 14(2023).

Seli, Seli_marlita, Tri Wahyuningsih, and Fachrul Rozie. 2025. “Peningkatan Kemampuan Kognitif Melalui Game Edukasi Anak Cerdas Pada Kelompok B Di TK Tunas Rimba 1 Samarinda.” Early Childhood Journal 4(2): 96–105. doi:10.30872/ecj.v4i2.4333.

Zhang, Yufan, Nurul Nadwa Zulkifli, Ahmad Fauzi Mohd Ayub, and Zewen Shang. 2023. “Analysis to Creation: Using the ADDIE Model to Develop an Educational Game for Children.” 31st International Conference on Computers in Education, ICCE 2023 - Proceedings 1: 621–23. doi:10.58459/icce.2023.1043.

Downloads

Published

2026-07-31

How to Cite

IMPLEMENTASI WEB GAME EDUKASI BAHASA INDONESIA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI MI NURUL UMMAH SEKAR. (2026). Journal of Educational Research and Community Service, 2(3), 181-191. https://journal.nabaedukasi.com/index.php/jercs/article/view/114

Similar Articles

1-10 of 42

You may also start an advanced similarity search for this article.